Hello MoDers, with a combination of this heat sapping my will to write anything, and going on holiday only a day after the ‘Shroud of the Reaper’ tournament took place, my post event report is somewhat delayed.
In summary I had a really fun day in Bexley, taking part in a really well-run tournament and getting in four games along the way. A lot of work had gone into making the gaming experience a pleasure from well themed gaming tables to personalised dice trays. There was some spectacular armies on display it was clear to see that a lot of effort and no small amount of talent, had gone into their completion.
My Rhordians faced off against the ‘Forces of Nature’, ‘Varangur’, ‘Undead’, and ‘Dwarfs’. Sadly I did not manage to achieve even one victory in fact I finished in last place. However I did achieve my main goal of not getting tabled, and more importantly I had a lot of fun.
For many years I have been a Dwarf player, and became very skilled in using the gun line tactic that many Dwarven armies use to great success. One of the reasons I had for a change of army when I took up ‘Kings of War’, was to have a mobile army that actually moved toward the enemy without getting flanked, isolated and wiped out.
As I mentioned in the ‘Counter Charge’ podcast ‘Rhordia Revealed’ the league has a very good range of mobile units from Halfling Ranger Cavalry to the mighty Honour Guard. I set my mind on having a mainly mounted army. In Clash of Kings 2018 Rhordia was gifted two fun looking formations. I’m not a great fan of formations per se, as I love to create my armies free hand, and would hate Kings of war to take the Warhammer Battle Scrolls route. Army construction os one of my favourite part of the hobby, it links in very well with fluff. However as an option they seemed interesting.
The formation I was interested in was the ‘Thoroughbred Mounts’ which consists of a Regiment of Halfling knights, two troops of Halfling knights and a mounted Halfling master sergeant. As well as providing four units of nimble light cavalry the gained the added bonus of 1 inch to their movement and the Hatred special rule. I really wanted to try this out. Sadly I did not read the formation set up correctly when I went through the book, and thought that it was 1 regiment, 1 troop and a Master sergeant. it was only when there were 25 hours left until the army list had to be submitted, that I noticed my error, I had no more Halfling knight miniatures at my disposal, my draft list needed a total overhaul.
With only a week left until the tournament I had to think fast. In response to an earlier blog, by one of the event organisers, Grant Alexander, the suggestion of using the 25% allowance for allies. I now had to seriously consider this option. I still have my Warhammer Fantasy Empire, High Elf and Dwarf armies as well as a Kings of War Empire of Dust army, as Rhordia is a neutral army either of these could have come to my aid. As mentioned earlier my preference was always for the Dwarves, and they have some really great units at their disposal. On Twitter @Thunder_Ox suggested I brought in a solid shooting unit, in response to the same blog. A colleague at work, Neil Dennison, who is quite au fait with the Kings of War Dwarves and he suggested a unit of Dwarf Rangers with a Ranger Captain for inspiring and possible a unit of Earth Golems for added strength. With the models at my disposal, this was a viable option and the one I went for in the end.
My completed army list looked like this:
Rhor’s Lunch Wagon:
Duke on Ancient Winged Aralez (Mind Fog and Blade of Slashing)
Honour Guard Horde (Chalice of Wrath)
Honour Guard Horde (Staying Stone)
Halfling Knights Regiment (Hammer of Measured Force)
Halfling Iron Beast
Mounter Halfling Sorcerer (Wind Blast, Drain Life, Myrddin’s Amulet)
Dwarf Ranger Captain
Dwarf Ranger Regiment
Earth Elemental Horde
I had not realised at the time of submission that the staying stone had already been nerfed and now only strengthened the units waver level and not their breaking point. I had chosen this item in-order to keep the Honour Guard in the fight longer as they had themselves been nerfed in the Clash of Kings 2018, leaving Rhordia with very few units that can take a hit. Had I read this part of the Errata before making final selection, I believe I would have re though the selection. My other post game tournament thought on this list is that I should have selected the Volley Gun over the Howitzer, as indirect fire was not really required in these games, and the Howitzer which is pretty hit or miss was only effective in one out of my four games.
On the day I was most impressed by the units of Honour Guard which are pretty much a paper tiger, if they get the charge, they hit hard and with a large amount of attacks, there are not many units that can stand after these guys have struck them. Throughout the day these chaps wiped out a horde of Earth Elementals in one hit and a Horde of Brock Riders in another. I just need to find a way to keep them in the game once they themselves have been charged. My most disappointing units were the Howitzer as stated and the Duke on Aralez Ancient, but this is largely because I did not really know what to do with him.
At the end of the day I learned several things, the first is to really get to know how your army works, practice and practice so that you don’t spend a lot of the game making errors because you don’t know the best way to set up or how best to manoeuvre your troops. Sadly I do not get to play very often so I am not sure how to achieve this.
Get used to and do not forget the chess clock, at the beginning of the day I was more preoccupied with not forgetting to click the clock at the end of my turn, determined not to accidentally run out of time. By the end of the day, I was quite tired and regularly forgot to tap out.
Bring spare equipment. I thought I was pretty prepared with spare movement trays, pens, army lists and card cut outs to use as proxy units to balance upon hills and other difficult terrain. However during my first game my tape measure broke as the metal tip came off and the tape disappear inside the casing. Thankfully my opponent was prepared and allowed me to use his spare not only in that game, but for the rest of the tournament. Thank you very much Steven Pearce.
During the game it might be a good idea not to assist your opponent by setting up a pathway of individual characters for a strong unit to smash through and over run into the flank of one of your valuable regiments. Whilst my mounted mage was busy blowing back a unit of Naiad Wyrmriders, I took my eye off the ball and left him within charge range, allowing them to plough through the mage and the reaper special character and into the flank of my Halfling Knight regiment who crumbled under the onslaught. Two lessons there, be less impetuous and concentrate on what you are doing.
I would like to thank my opponents from the day for 4 great games of Kings of War: George Harris, Alistair Austin, Dan Woodley and Steven Pearce. I’d like to thank Daniel Read for pre-tournament practice. And I’d also like to thank Mark Cunningham and Grant Alexander and the rest of the ‘Bexley Reaper Wargaming Culb’ for making the tournament possible. I’d also like to thank Mantic for softening the sting of coming last by sponsoring the wooden spoon prize. In all I had a great first tournament.