April Stuff

Happy May Day MoDers, Hope that April treated you well. I have not dome much in gaming terms this month, but still managed to get some hobby time.

W40Kepic

I believe I mentioned in my last post, I have started getting into the classic ‘Games Workshop’ games Warhammer 40K Epic. Although not currently supported it is not too hard to get hold of the rules and some miniatures to play this. I was one of many ‘Squat’ fans that was disappointed when GW stopped that range and claimed that the home-worlds had been devastated by the ‘Tyrannid’ Hive Fleet ‘Behemoth’. So I decided that as there are rules for this race in Epic they were going to be my army of choice. I have been able to collect a small force together, and have completed some painting one some war-machines, as I’m dreading painting the tiny troops that accompany them.

Games with my girl.

After recently getting my little girl Bethany into Xbox, I decided to try her with a table top game. I knew whatever I tried had to be easy to learn and interesting, and decided that ‘Wings of War’, with is rather basic rules and dye cast model Bi-planes I couldn’t go far wrong. I have the ‘Flying Aces’ WWI set for this game, it has been stowed away for a while since my friend Nik Green moved to Austria, we played the game now and then, but it has been on the shelf collecting dust for a while. I grabbed this and my carry case which contains a collection of allied fighter planes. When I opened the case and showed Bethany the content she was eager to give the game a try. The good thing about ‘Wings of War’ is that you do not need a vast amount of space for a simple dog fight, which was as complex as I was willing to go with Bethany. She looked at the planes in my case and selected a ‘Sopwith Snipe’ with Belgian markings; I went for my first purchase a ‘Spad S VII’ with Italian markings. The main difference besides appearance being that the ‘Snipe’ is capable of sharper turns, and the ‘Spad’ had a higher armour class. It did not take Bethany long to get to grips with the whole manoeuvre selection and turn sequence, and we were soon able to get the planes within firing distance. With her sharp turns Bethany manged to get a few volley’s off at me, lucky I kept drawing 0’s for damage. We eventually got each other down to half each other’s starting wound rate. I think by this point she had become a little bored and she slowly slinked off her chair, ‘Snipe’ in hand, grabbed another plane out of the case and started running around the Living room making aeroplane noises. This signalled the end of the game, which I decided to take as partial success. However I will give it a few months before I try for a new round.

Warploque new minis

A while back I supported a kickstarter ‘Trouble in the North’ by Brindie games company ‘Warploque Miniatures’ headed by the very talented Alex Huntley. I really enjoy painting the figures that he produces, and the ones for the Troubles campaign looked really stunning. Of course I went with the Halfling faction, and still await the arrival of these rewards. In the meantime Alex has produced a mini game for his ‘Arcworlde’ setting. This is a few years in the future and there is strife and civil war in ‘Hobbleshire’ there are two factions in this games first shown at SALUTE 2017, although I could not get there, I have been watching the Kickstarter updates, and when I saw the two war bands that feature ion this game, I had to have them, of course I could not afford both sets yet, so I went for the really characterful  ‘Son of Hobbleshire’ lovely clean sculpts. If I had any issues with the new models it be that I don’t think the feet are quite big or Halfling(y) enough, and look a bit like animal claws, but is such a small fault in an otherwise fantastic range. Check out these models as well as Alex’s other collections at: http://www.warploqueminiatures.com/

I need a fully painted battle standard bearer in my ‘Rhordian army’, so decided to paint this guy up first.

Games on…

Hello MoD’ers and happy almost Easter. I cannot believe it is April already, it is astounding how quickly time seems to pass, it fair leaves me exhausted at times. I have been gaming busy this past month getting some action with ‘Kings of War’, ‘Frostgrave’ and ‘Epic 40K’. There has been a little painting and I’ve been having fun interacting with fellow #Geekstalkers on Twitter.

KoW – I played round two of my encounter with the forces of Basilea, and yet again was faced with the uncomfortable scenario of having to split my forces and having over half my army turn up late to the ball game. I had hoped on this occasion that as I was holding a town I’d get a chance to take the role of a besieged enemy that would have made things harder for my opponent who outnumbered my defenders by 3 to 1. However those who have played the siege rules so far in this campaign have highlighted issues that have placed it on the back burner in favour of scenarios from the ‘Mantic’ ‘Destiny of Kings’. The scenarios within this book are not too shabby to be fair, I just would like to start the game with my whole army. To be fair my opponent selected a balanced army and played as fairly as possible, but in a game of ‘Knights’ against ‘Halflings’ there was only going to be one result even with re-enforcements arriving on turn 3.

The scenario we rolled for was #Defence of the Idol, which has one player splitting their forces and defending a statue, whilst the attacker can focus on taking out all of the defenders, or  destroying the idol as either will produce a victory. My initial set up was aesthetically pleasing, yet tactically flawed as it allowed a fast moving army such as the Basileans to nullify my artillery and out flank me. The only positive I had to take away was the fact that my opponent was a decent chap who played a fair game and that can often make the difference in such games.

40K Epic – Recently I have been getting an itch to jump on the 30K band wagon and collect an army from ‘Games Workshop’s: Horus Heresy based 30K’. I was a fervent player of loyalist armies in the 1990’s with an Ultramarine Chapter, an Imperial Guard Army and a Clan of Squats. The less we say about the latter the better as it still stings. However love them of hate them ‘Games Workshop’ make some decent games that ‘war-gamers’ just cannot resist at least trying. I have wanted to re-animate my Squats and when a fellow gamer at H.A.T.E in Bethnal Green suggested starting a 40K Epic league, I jumped right on that bandwagon, in the belief that it will scratch both my 30K and Squattish cravings. So far I have gathered a small Squat Clan of 1425 pts and even had a test game which was brilliant, makes me wonder why GW drop these games in the first place.

Frostgrave – The third of my recent gaming experiences was a round of ‘Frostgrave’. As I have said before, the different choice of magic school and spells make it very easy to mix things up and come up with a different wizard and war band whenever you feel like a change. I started the system using a ‘Witch’ and swiftly moved on to an ‘Elementalist’. I decided to shake things up again and pick an ‘Illusionist’ spells which seem based more on trickery than the outright attack of spell schools. With the ‘Illusionist you can teleport, transpose and cast spells to create false treasure and fake soldiers. You still get to choose spells from other schools, so are not too reliant on the offensive power of you hired hands. The ‘Frostgrave’ books give scenarios add challenge to a game that could otherwise get bland. We selected the ‘Genie of the lamp’ scenario which makes the players test on a D20 to see whether a furious genie is released when they pick up a treasure token. If the genie is found he will attack members from both war parties so collecting gold becomes a lot more risky. At the end of the game however my opponent and I had recovered 3 treasure tokens and lost one party member each, leading to a draw. The Genie had been released in the 3rd round but not caused a great deal of trouble, luckily.

Kickstarter – Since my last blog I have decided to rather interesting Kickstarter projects:

https://www.kickstarter.com/projects/sigilstonepublishing/clash-of-steel-a-tactical-card-game-of-medieval-du/posts/1853268?ref=backer_project_update

Which is a tactical, two-player card game based on medieval duels. I like a ready to play card combat system. This is why I loved ‘Lords of War’ by ‘Black Box Games’ so when I saw this by ‘Sigil Stone Publishing’ I just had to make a bid. At $32 I stand to receive the game and a playing mat should the campaign be funded successfully.

https://www.kickstarter.com/projects/durginpaintforge/the-iron-crows-and-other-dwarves-of-kazhuk-izril/description

The other project I backed is ‘The iron crows of Kazhuk Izril and other dwraf miniatures’ by ‘Durgin Paint Forge’ I backed their ‘Dragon’ based project which lead to the production of some stunning miniatures. Being a Dwarf fan I could not resist the plans for these characterful looking sculpts

Both campaigns are still running so if you are interested, go to the kickstarter website and jump on board.

As well as my own monthly blog, I have started contributing to the ‘Jack and the Geekstalk’ Geekstalkers a grouple of guys and gals on Twitter who share interests and like to talk about the thing that we love, this month we wrote about our favourite film score, this can be viewed on:

https://jackandthegeekstalk.wordpress.com/2017/04/01/%EF%BB%BFgeekstalkers-3-best-film-score/

 

Fun & Games in ‘Chelters’

Hello MoDers, hope February treated you well with lots of games played; and painting projects finished. My painting slowed down a bit since I finished Squire Zola, however I think this is getting back on track. I did get to play some games however so ‘pros and cons’ as they say.

I visited my older brother and his family in Cheltenham, and this time my little girl came too. I do love my little trips to Gloucestershire, catching up with relatives and having a good relax. Also my brother Daniel and his family play games so there is always fun something to do. At Christmas I bought my nephew Oscar a copy of ‘Adventure time Munchkin’. We played this rather odd card combat game for a while it took a lot getting used to with its curses, monsters and treasures etc, but each game only last about 20 -30 minutes and once you know what you are doing it flows quite quickly. I don’t think I won any of the rounds, but as they say the pleasure is in the playing of the game and this is certainly true with ‘Munchkin’.

I introduced Daniel and Oscar to ‘Frost Grave’, I took my elemental mage and his entourage, to face whatever the boys could put together with their various miniature collections. Daniel took a ‘Chronomancer’ and Oscar selected an ‘Elementalist’ the cool thing about ‘Frostgrave’, is that you can have four wizards from the same originating school of magic, and the spell selection process can still produce totally different characters to play with. The game took a while as there was a lot of explaining to do, the guys certainly got into the spirit of it though as they were soon tearing chunks out of each other, Daniel taking out his son’s Apprentice and Oscar returning the favour by killing his Dad’s wizard. It was this last fatality that gave the game to Oscar, as he and I had collected two treasure tokens each, I only killed minions whereas he took out a main character. Both spell casters survived the experience roll however and lived to loot another day.

I cannot believe that it was two weeks ago already, but I actually managed to make it to H.A.T.E club in Bethnal Green. I had been delaying the campaign a bit, so it was time to face Karl’s Basileans as I tried to take their second town. Somehow I had fewer points that Karl had mustered so we decided upon three scenarios that would level things up a bit. The dice made the final choice and it was ‘Baggage train’. Karl’s troops were to guide 3 wagons across the 4 foot table and defended them from my troops who tried to assail the soldiers of Basilea and destroy all three of his wagons. I made a few mistake such as poor positioning, exposing my flanks and constantly forgetting that it wasn’t open combat, killing units scored me nothing. My biggest mistake was thinking it would be easy, and had not counted on the strong healing powers possessed by the Basilean army. My usual strategy is to try and whittle units down over the course of the game, however the Basilean forces just keep on recovering, and you never manage to weaken them, it actually became a bit disheartening toward the end, but some solace did come by managing to destroy one of the three wagons, it just wasn’t enough. Victory went to Basilea. Luckily my post game experience rolls allowed me to keep most of my units in the campaign, with the exception of my beloved ‘Iron beast’.

Some of you my know that I am on Twitter as ‘Therealmrseb’ I have recently started contributing to a Twitter community blog where we write about topics such as best film or favourite comic. A number of us add a monthly paragraph or two, and it always leads to a great read. It is run by the brilliant ‘Jack and the Geekstalk’, and you can find it at:

https://jackandthegeekstalk.wordpress.com/geekstalkers-community/

Also on Twitter I have been running a weekly poll called #GeekGods which it dedicated to actors and actresses that have played roles in a number of films in the fantasy, Sci-Fi and pop culture genres, so far people have shown their favourite ‘Bill Paxton character was Private Bill Hudson’ and that ‘Milla Jojovitch was best as Leeloo De Sabat’ The quiz is launched on Tuesdays and Fridays and lasts for three days so come along and have a vote.

Squire Gordon Zola of the League of Rhordia

Happy February MoDers, hope the year is going well for you.

I have not played many games this year. In fact the games of ‘Kings of War’ and of ‘Frost Grave’ that I wrote about in January are about it so far. I have however been able to catch up on my painting. I have a number of incomplete projects (what hobbyist doesn’t?) so I decided to knuckle down and get on with it. My ‘kings of war’ army is taking a bit of time to complete. I just don’t seem able to stop myself from getting distracted by new paint jobs.

So I have decided to start small, and work my way up. What could be better that a character who’s been left in a state of under-coat for too long. Introducing ‘Squire Gordon Zola’, one of the four leaders from my ‘League of Rhordia’ faction in the ‘Kings of War’ campaign I’m taking part in at ‘H.A.T.E club’. Zola represents the Halfling leadership and has risen to a level equivalent to the Human Barons. He shares responsibility for the city of Ciabatta with Baron Pence ( who’s family fortunes are not what they used to be). With this model completed the last of the leaders will be ready to take to the field of battle.

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The colour scheme for my Halflings is blue and purple, the house colours of House Zola. His family emblem is the Rooster, I needed to include these elements to the miniature I have chosen to represent the Squire. The beauty I decided upon was sculpted by the talented Alex Huntley of ‘Warploque miniatures’ and comes from his ‘Battle for Troll Bridge’, starter box set.

When I begin a paint job I like to undercoat in a light brown, tan coloured paint, which I then wash, at the moment I use ‘Army Painter’ Strong tone wash. I find it brings out a lot of the features on the figure. I then stare at; and contemplate which colours will go where. Once I have decided upon that I get down to the primary colours.

These then get washed to add tone and depth, then I layer different shades of the main colours until I’m happy with the look. I follow up with some shading and high-lighting. This is quite a lengthy process, which is one reason that I take so long to finish an army. I don’t claim to be a master painter, I know that I am not, but I am pleased with the final look. Here are the four leaders from my League of Rhordian army in all their finished glory:

Duke Brock Wurst

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Baroness Rose Thorne

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Baron Arthur Pence (with his battle wizard)

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Squire Gordon Zola

My little girl saw my painting on this last occasion and deicded that she’d like to get involved (Yes!) so here is here first (yet to be complete) painted mini.

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Wolf conversions and Campaign days

Happy 2017 MoD’ers, here is my first post for the year. I do hope that the festive season treated you well and your eager to make this as good a year as you can, I know I aim to.

Since my last Blog I started on a new figure project. I finally had assembled enough pieces for my Rhordian Duke mounted upon a Winged Aralez Ancient (Huge flying dog), for my ‘Kings of War’ League of Rhordia army. I had most of the bits and bobs within the lead and plastic collection that I have dotted around the house. However for the main body I wanted something large and impressive, I scoured the web for suitable miniatures, and the answer was presented by eBay in the form of an alternative model for the ‘Space Wolves Thunder Wolf’ produce in resin by a European company listed below. One of my 1990 sculpted GW Griffons parted with her wings, and I sent off to ‘The Assault Group’ for one of their splendid mounted Dwarves.

The back story for this character is based upon the fluff provided for the League of Rhordia within Mantic’s: ‘Uncharted Empires’. Rhordia is a melting pot of races formed through adversity in the form of Orc raids that almost broke the Republic before it got going. The population of Rhordia is made up largely of Men, Halflings and Dwarves. Whereas the first two are given specific stat lines, the Rhordian Dwarves are not catered for. I use Dwarf figures when I want to represent their presence within the army, and use the stats that have been provided for the specific Rhordian units they are representing. I do this more for the character of the army, than any specific bonus of including dwarf troops.

This character came to power when his family used their Dwarven skills for smoking and preserving meats, made their adopted town of ‘Chipolata’ a thriving city known for mainly for the sausages and delicate meats they produce. Money brought them power and that bought then position. I wanted to choose food related names for my character, and came up with Duke Brok Wurst, in honour of his family’s business. I decided on Black and Yellow as the clan colours and gave him Bronze armour to show his status. As he is mounted I decided to go with the lance and shield option he came with, but added a spare Warhammer to the saddle, as a typical dwarf side arm.

Giant Wolf – http://bitspudlo.com/products/storm-hounds-2

Wings – Games Workshop (Citadel) Old style Griffon

Dwarf – http://www.theassaultgroup-shop.co.uk/index.php?p=7&tags_match=Fantasy

Hammer – http://www.thebattleforge.co.uk/

Although I hve a number of things to do to complete the model, the KoW International Campaign ran this weekend (14th Jan) and I really wanted to get him involved as the legendary hero you were allowed to put together. So I included him in a 2000 + 200 pts army list that was an even balance, and took it to my local gaming club: H.A.T.E @ Bethnal Green Workingmen’s Club, who were running a special Saturday opening for the campaign day. He I face a new opponent, a rather skilled, but very friendly ‘Empire of Dust’ pplayer. The sides appeared evenly matched, but I had not experienced the pain of an army with the ‘Surge’ spell, they were on me in second and tore my Rhordians apart. Despite this I had a really fun game and would certainly like to face him again.

However, one thing I have noticed in many of my games is the ‘tactic’ or should I say reticence of war-gamers allowing their figures to get involved in the melee, unless they can be the ones to charge. They appear to literally be scared of holding units in place to take the initial impact, opting to actively avoid combat unless they get the bonuses a charge provides. Whereas this may seem sensible to many, it can lead to a boring scenario of either allowing yourself to constantly be the one who is charged, or both players hang back and have a rather dull game. Maybe games designers could do something about this, perhaps design skills and/or magic items that can be used to force the players into moving at your units and risk receiving the charge; I believe the ‘Warhammer Fantasy’ Dwarf army list had a taunting rune that did such a thing. It would certainly avoid the situation where two competitive players don’t really get a game, as both are too stubborn to move.

Well that is all for now MoD’ers, hope January goes well for you, and hope to be more regular in posting this year, 2016 was a complete mare.

Painting and the V&A

Sorry MODers, yet another delay to posting my blog. I had meant to produce a number of smaller articles between my last instalment and this one, but as usual the slings and arrows of outrageous fortune have kept me from that goal.

One of the things that prevented me from taking time to type a quick report here and there was a sudden passion for painting and creating, both my Rhordian and Empire of Dust projects received some love, as did some smaller tasks on the side.

As I have become more involved with ‘Mantics’ Kings of war, the lure of building more than one army has taken hold, and having already started a Khemri army just as the Warhammer world blew up, I have decided to put the troops to good use. George Harris a good friend from HATE the Bethnal Green based gaming club gave me a large number of pre-painted GW Tomb King skeletons, and the unpainted body for the classic (if unloved) Nagash miniature.

After some cleaning and inking, I based the skellies into a horde and a Regiment. Nagash’s torso was due some love and reparation. I visited my bits box and after a little digging I was struck by inspiration, just by adding some ogre arms and a metal skull, I had the perfect parts for an ‘Idol of Shobik’ an animated statue to some long forgotten deity, adding some much needed muscle to my undead warriors.

One of the many ‘Kickstarter’ projects that I have backed this year was the Diehard miniatures: Oldhammer Fantasy figures. I received my rewards in the summer; and lovely sculpts they were. I decided to paint the old school wizard, and knight with great sword straight away as they were exactly what I needed for some Rhordian Characters. These miniatures were fun to paint and took no time at all to finish.

In-order to make my Rhordian’s a little different I have gone down the route of scenic basic, I wanted to portray the agrarian society that was depicted in the army book, and have been putting as much effort into my bases as I do with my troops, sadly this does mean I take even longer to finish my units. It’s definitely worth the effort however.

About two weeks ago the committee at my local gaming club, HATE, announced that we had been invited to attend the Victoria and Albert Museum in South Kensington, to play some games, as part of an active exhibit in the V&A’s conference ‘Parallel Worlds’. Our task was to represent the club by playing a game of two, and talk to any visitors that showed interest. Who’d pass that up. My good friend Daniel Read asked if I’d like to play a game, and after getting permission from the ‘Boss’, I put together a 2500 points list for Kings of War, using Elves with Rhordian allies. We had a great game using a scenario called ‘Invade’ where both players need to get their soldier to cross the table and into the enemy deployment area. Daniel had taken Dwarfs, who proved to be as tough as ever, but we managed to stop them making any headway, sadly this was true of my own forces neither army got past half way by the end of the game. If it had come down to kill points, I believe my opponent would have carried the day, which is what makes scenarios so fun, you really have to think about your strategy, and generally after you have already selected an army to play with. It is much more interesting than the place units, then move, roll and kill or a straight open combat.

Finally I wish to mention a website that is run by a close friend. It deals in games such as X-wing, Munchkin, and has a good range of ‘Mantic’ products all at good prices. If you need some gaming goodies please check out: www.kabgaming.co.uk

Back again, again.

What’s this I hear you say, Mr Seb has finally got off his arse and put finger to keyboard to speak again to the wider world about his hobbying. Well to be fair I have been a little busy, and tired, which means I really don’t want to get home and jump in front of the computer for more typing.

I have not played much since early August, but I have still been able to complete some paint projects and plan to do a series of short posts to talk about this.

A regular readers will know I’m really into ‘Kings of War’ and most of my painting is done in respect of this. One of the things I love about ‘Mantic’s’ fantasy war game is unit construction.  By that I mean that when you base your troops you do not need the exact number of figures that would make up said unit. For example a troop consists of 10 warrior and Regiment of 20 and so on. When you base up your troops you can use half the required number of miniatures +1, so a troop will be 6 figures representing the 10 that are actually present. Of course the base size must match that given by the rules, for example the base size for a regiment of regular cavalry is 120mm by 100mm. Having less figures to fill this space means you can go to town with your imagination in regard to how the base looks, I have seen great examples of scenic bases used in the game.

I recently received my ‘kickstarter’ reward for backing ‘Westphalia Miniatures’ Pugnacious half-men campaign. This contained a 10 man Yeoman infantry, 3 man command, 3 special sculpts and 10 man cavalry (Halflings mounted on goats). I’d been waiting for the knight for quite some time and decided to put some extra effort into their base. I sketched what I wanted it to look like, got my gear together and readied my epoxy resin:

Halfling knights (Before and Current status)

Base (Start to finish)

That’s all for this post, but I will be back soon with other projects I completed in the gap.

Oh one more thing, if you are currently looking for a Kickstarter project to back, you can’t go far wrong with Alex Huntley’s: Arcworlde (Troubles in the North). The talented young ‘Brindie’ sculptor has come up with expansion rules and three new races to play with, as well as making additions to the existing factions. Don’t miss your chance to get in on this campaign:

https://www.kickstarter.com/projects/warploqueminiatures/arcworlde-troubles-in-the-north?ref=discovery

A tale of two battles

Hello MoDers, as I said in my last post, I’m making up for misses blogs by posting at least twice this month. I have had a number of Kings of War games these past months, I am really enjoying the game and looking forward to a campaign that is taking place soon at my local gaming club ‘H.A.T.E’.

Rhordia Vs Basilea:

Baroness Thorne looked across the fields to the forces approaching from the Hegemony. ‘What could those zealots want with Rhordian farm land’ she wandered. As she looked across the land soon to be trampled and bloody, she noticed something that appeared to be an old well, no it was an ornamental spring, was being the emphasis, for what had clearly once been a lovingly decorated fountain, was a crumbling example of its former glory. The Baroness noticed that a statue remained intact although covered in vines, and then it clicked. This must have been holy land for the Basilean’s and they’ve sent out one of their crusades to take it back, well not on her watch!

This was a game of 2000 pts to prove the science of Rhordia over the religion of Basilea. The thing I like about the Rhordian list is the combination of Halflings and Humans, it leads to a characterful army which is still quite effective, a horde of Spearlings is very difficult to shift and the volley gun is very effective. You have to get used to how the army plays but they are certainly fun, win or lose.

In this game my opponent had an impressive looking army with a Paladin riding a dragon, a horde of knights and units Ur-Elohi (basically angels). I had added my Iron Beast, a regiment of house knights and two hordes of Halflings (1 spear and 1 archer).

This was actually a well-balanced game in which neither side held back and did their best to get at each other. On my left flank an abbess on a Panther drawn chariot smashed into my musket block, nullifying their ranged attack. On my right flank my Halfling scouts and Iron beast smashed a unit of panther riders, and then saw off a unit of the Elohi. My Halfling Howitzer kept taking shots at the left flank where support was sorely needed, but they just could not hit the side of a barn door. My house guard tried to support the musket block who had bravely withstood the raging Abbess, but neither seemed able hurt her. Sadly this exposed the house guards flank and both units were crushed as paladins and knights added their weight to the press. The Dragon swooped in and annihilated the Halfling spears, only to get a rear charge from the mercenary unit who hurt the beast but could not make it flinch. The dragon and paladins struck back and it was goodbye Mercs.

With my left flank all but crumpled, the middle in stale mate between my Halfling Archers and another unit of the Elohi, all my hopes remained with the right flank in which Baroness Thorne had successfully vanquished the Basilean forces with the aid of her house knights, Halfling scouts and the Iron Beast, and were turning to face the stronger threat from the left flank. I felt in deep trouble however as the mighty Paladin riding Dragon were very much still in the game and it was the Basilean turn. The Dragon having had a taste of the plump halflings, he fancied some more, broiled in their little tank. This time the dice favoured the little men and the Dragon rider failed to shift the half-track. In their turn the Iron Beast counter charged the scaly fiend and turned into mush. This turn also saw the Flail carrying nuns get charged by the Baroness and her knights, suffering a similar fate to the drake riding paladin. This had been the final turn of the game, the stale mate between Angel and Halfling mid table continued all other troops were too far to reach each other meaning points wise the two sides drew, and would have to settle their grudges some other time.

Dwarfs, Rat-kin and Rhordia:  

Baron Pence stared out across the Northern marches, once a region of wealth and power for his family, until the seams of the gold mines ran thin, and the land had over time been converted to crop rotation, trying to put nutrients back into the soil. Sadly two races of Mantica seemed unable to forget this land was once rich in gold, and constantly vie over old mines in the belief they’ll discover a new load. This often leads to damaged crops and ruined soil. As soon as new came that the nearby dwarf kingdom has sent a new expedition to his lands he gathered what forces he could to drive them back to the mountains, he heart fell when he arrived to find the Dwarfs were the only ones with an interest in the mines.

This was a game of 1500 pts in a three way battle between Dwarfs, Humans/Halfling and Rat-kin. A marker was placed in the centre of the table to represent the game objective, which was to have as many units in the centre by the end of the game. The Dwarfs deployment centre was at the end of the table, the Rat-kin and Rhordians had the table corners opposite this. In order to prevent two players ganging up on the other, and the same person going last each time, we introduced an initiative role at the beginning of each round which certainly livened the game up a bit. We also set up our troops at the same time to minimise any advantage of seeing where we were placing our more valuable units.

I got the first go in the first round, and used this to get near both enemies. My plan was to hold the centre objective with my Iron Beast, and horde of Spearlings. My fast and hard hitting mounted units were to take the fight to the Dwarfs, while the Halfling scouts and Archer horde covered the right flank against the Rat-kin. This was the only round I got first go, and spent most of the game going second or third. It did not hamper me too much and my Rhordians caused a good amount of damage, but took a high toll in doing so. My Iron Beast underestimated a horde of elite Rat-kin troop, and was destroyed by the ravenous vermin. My Honour Guard vanquished a unit of hardy dwarf rangers, only to get into a war of attrition with some Berserker Broks that did not go the proud Rhordian’s way.

As the game wound down my right flank remained in the control of my Halfling Archer horde although the scouts had all been slain. My Baron had destroyed the Dwarf cannon and crew and in a canter back to the right flank he met up with the only other surviving character, a battle wizard, together they headed to the Halfling horde to regroup. Meanwhile the battle between Rat and Dwarf raged, with heavy losses on both sides, but when the dust settled the Rat-Kin had victoriously claimed the old mine shaft, the battle was theirs.

League of Rhordia – War Shrine

Hello MoDers, I had been a tad tardy with my blogs of late, but hope to make up for that with two blogs in quick succession. Both will be in relation to Kings of War, the first about the design and assembly of my Rhordian ‘War Shrine’ while the other will be a battle report on my most recent games.

My League of Rhordia forces have been doing well quite recently. However they lacked a little something, so I read through the army book once more for inspiration. Some units are still waiting on a delivery of Halflings from two kickstarters I backed (Westphalia miniatures and The Assault Group). Given this delay, I needed something else to focus on, something that I could start on straight away.

Then I found the War Shrine of Rhordia, an item that is at the disposal of the Dukes and Barons on the league, which not only offers a good supporting attack, but donates a lovely rallying bonus to nearby troops, and able to shoot off 5 lightning bolts per round. I had enough components in my bits box, High Elf chariot, Warrior priest(s), horses, all the necessary things (almost).

After getting a few bits together, I had a long think about the design. Many things change from the first Items I drafted in, the most noticeable being the replacement of the horse for two Fenrisian wolves, to represent the Aralez that the people of Rhordia are so close to. They certainly lend some atmosphere to the piece.

Given the fact that the war shrine can shoot lightning, I wanted there to be a clear scientific reason for this, so on the podium behind the statue I placed two tesla coils, with two further copper coils on the underside of the shrine to indicate electricity generated by the movement of the shrine. I also wanted to show the power help by the relic and decided ‘what better than arcing electricity’. The only way I could think of doing this was with thinly rolled green stuff.

As I started to assemble the shrine my priest’s hammer proved too big and I just could not put him in place. So out came the tin snips and it was back to the bits box where I found a 40K power fist that could easily pass as Halfling tech. Quickly attached and painted I though he looked much better, than before, (although I apologise to any traditionalist who preferred the original look).

Anyway that is all for this instalment, I won’t make you wait too long for the next one.

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My SALUTE 2016

Well yesterday was the ‘Steampunk’ themed SALUTE 2016, and I have to say that ‘South London Warlords’ did an excellent job as usual. (Although I still believe that it is a massive shame that the ‘Bring & Buy sale’ is absent from the event).

My good friend Nik Green came over from Austria, and after an early start courtesy of my little girl, we got ready for the big day. I wanted to get the ‘London Excel’ relatively early, so you get an okay place in the queue and there is that build-up of anticipation whilst you wait to be let through into the main hanger. We got there in good time and were in the middle of the second line of convention attendees.

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Once the theoretical starting pistol went off, I made a brisk walk to the main stand in the centre to add my paint contest entries. Nik made a bee line straight to ‘Ainsty castings’ as he had his eye on some treasure tiles they’ve produced that would be perfect in ‘Frostgrave’. We met up at the main stand and after Nik added his entries at the competition desk, we headed for the ‘Perry miniatures’, stall. Nik is a good friend of the Perry brothers from his re-enactment days, so always like to have as much of a chat and catch up as he can, not always easy as give the brother’s sculpting talents, it is a very popular place. They kindly allowed up to stow our lunch bag behind their counter, and then Nik and I went out separated ways, me to check out the ‘Frostgrave’, demo table, and Nik for a meetup with the ‘Oldhammer’ crowd.

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The scenery on the ‘Frostgrave’ table was phenomenal, snow covered ruins built into a mountain with bridges and other obstacles that could obscure line of sight, and therefore spell casting. At the back of the raised corner they had built a cavern with glowing crystal. Sadly I was too late to get into the first game, and after missing two other starts I decided to focus at looking at the other games taking place. There was a good mix of fantasy and sci-fi games going on as well as historical re-enactments, and games based on other genres. There was a rather impressive board based on ‘Mad Max’ and a really good siege of a medieval castle.

You may recall that some point last year I backed a kick starter that was run by Carl Brown through ‘Second thunder’, which was to fund a skirmish combat game with rules that had some flexibility such as stat creation for you war band, the game is call ‘Open Combat’, and Carl was present at SALUTE with Gav Thorpe passing out copies to those who had funded the campaign and to sell to those less fortunate. I have had a chance now to flick through the pages and I am really excited about getting to grips with this game.

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I did another circuit of the main hanger and found the ‘Bad Squiddo Games’ stand which was being run by the dice bag lady herself ‘Annie’, her ever present mascot ‘Baggie’ was also present, and I couldn’t pass on the opportunity for a photo. I have visited ‘Annie’s’ site a few time, there is a wide range of realistic female figures for gaming purposes be it fantasy, modern war or Sci-fi. Recently ‘Annie’, commissioned a range of sculpt that celebrate the sacrifice made by many women in the Russian army of the 1st world war, and they are really beautiful. If I played that genre I would certainly have picked up a pack, not that I could totally pass on the goodies on offer. I picked up a metallic ‘Mog’ a female orc warrior, a note book with a picture of a Russian sniper on the cover a badge of ‘Baggie’ and some crystals for scenery construction.

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My aim this SALUTE was to stock up on paints and brushes, whilst sticking within a budget I had set by putting money aside every month since January, this gave me a healthy £80 to spend. However I was not counting on how costly good paints and brushes can be. I also forgot how many stall had new shiny looking goodies on sale. I stuck to my guns and after a couple of  circuits I found a bargain, £1 for a tube of Vallejo paints I grabbed a handful which included a pot of metal medium, and gave the vendor a crisp £10. I followed that with the purchase of 4 ‘Army painter’ brushes, and a pot of ‘Army painter’, strong tone wash. £25 spent on my hobby needs; I had money to spend on some of my hobby wants. This started with a trip to Alex Huntley’s ‘Arcworlde’, stall to obtain some halflings, here I bought a trio of town guard who will make superb Sergeant figures in my League of Rhordia army.

Halfway through the day I checked the display cases for the painting competition entries, as usual there were so many great submissions, I felt less confident about my own contribution. Later this feeling was proven correct, as my entries did not make it into the final judging round. I was disappointed of course, but with all the entries left in the case with mine, fine examples of the hobby, I did not feel down hearted for long.

As usual with SALUTE the day flew past, and I was absolutely exhausted, my legs were grateful for the seat I got on the DLR home. I left ‘London Excel’ with good memories and a back pack full of goodies. The anticipation has already sparked for next year.

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