Passing of the Shroud

Hello MoDers, with a combination of this heat sapping my will to write anything, and going on holiday only a day after the ‘Shroud of the Reaper’ tournament took place, my post event report is somewhat delayed.

In summary I had a really fun day in Bexley, taking part in a really well-run tournament and getting in four games along the way. A lot of work had gone into making the gaming experience a pleasure from well themed gaming tables to personalised dice trays. There was some spectacular armies on display it was clear to see that a lot of effort and no small amount of talent, had gone into their completion.

My Rhordians faced off against the ‘Forces of Nature’, ‘Varangur’, ‘Undead’, and ‘Dwarfs’. Sadly I did not manage to achieve even one victory in fact I finished in last place. However I did achieve my main goal of not getting tabled, and more importantly I had a lot of fun.

Army List

For many years I have been a Dwarf player, and became very skilled in using the gun line tactic that many Dwarven armies use to great success. One of the reasons I had for a change of army when I took up ‘Kings of War’, was to have a mobile army that actually moved toward the enemy without getting flanked, isolated and wiped out.

As I mentioned in the ‘Counter Charge’ podcast ‘Rhordia Revealed’ the league has a very good range of mobile units from Halfling Ranger Cavalry to the mighty Honour Guard. I set my mind on having a mainly mounted army. In Clash of Kings 2018 Rhordia was gifted two fun looking formations. I’m not a great fan of formations per se, as I love to create my armies free hand, and would hate Kings of war to take the Warhammer Battle Scrolls route. Army construction os one of my favourite part of the hobby, it links in very well with fluff. However as an option they seemed interesting.

The formation I was interested in was the ‘Thoroughbred Mounts’ which consists of a Regiment of Halfling knights, two troops of Halfling knights and a mounted Halfling master sergeant. As well as providing four units of nimble light cavalry the gained the added bonus of 1 inch to their movement and the Hatred special rule. I really wanted to try this out. Sadly I did not read the formation set up correctly when I went through the book, and thought that it was 1 regiment, 1 troop and a Master sergeant. it was only when there were 25 hours left until the army list had to be submitted, that I noticed my error, I had no more Halfling knight miniatures at my disposal, my draft list needed a total overhaul.

With only a week left until the tournament I had to think fast. In response to an earlier blog, by one of the event organisers, Grant Alexander, the suggestion of using the 25% allowance for allies. I now had to seriously consider this option. I still have my Warhammer Fantasy Empire, High Elf and Dwarf armies as well as a Kings of War Empire of Dust army, as Rhordia is a neutral army either of these could have come to my aid. As mentioned earlier my preference was always for the Dwarves, and they have some really great units at their disposal. On Twitter @Thunder_Ox suggested I brought in a solid shooting unit, in response to the same blog. A colleague at work, Neil Dennison, who is quite au fait with the Kings of War Dwarves and he suggested a unit of Dwarf Rangers with a Ranger Captain for inspiring and possible a unit of Earth Golems for added strength. With the models at my disposal, this was a viable option and the one I went for in the end.

My completed army list looked like this:

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Rhor’s Lunch Wagon:

Duke on Ancient Winged Aralez (Mind Fog and Blade of Slashing)

Honour Guard Horde (Chalice of Wrath)

Honour Guard Horde (Staying Stone)

Battle Shrine

Halfling Knights Regiment (Hammer of Measured Force)

Halfling Iron Beast

Mounter Halfling Sorcerer (Wind Blast, Drain Life, Myrddin’s Amulet)

Halfling Howitzer

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Dwarf Ranger Captain

Dwarf Ranger Regiment

Earth Elemental Horde

I had not realised at the time of submission that the staying stone had already been nerfed and now only strengthened the units waver level and not their breaking point. I had chosen this item in-order to keep the Honour Guard in the fight longer as they had themselves been nerfed in the Clash of Kings 2018, leaving Rhordia with very few units that can take a hit. Had I read this part of the Errata before making final selection, I believe I would have re though the selection. My other post game tournament thought on this list is that I should have selected the Volley Gun over the Howitzer, as indirect fire was not really required in these games, and the Howitzer which is pretty hit or miss was only effective in one out of my four games.

On the day I was most impressed by the units of Honour Guard which are pretty much a paper tiger, if they get the charge, they hit hard and with a large amount of attacks, there are not many units that can stand after these guys have struck them. Throughout the day these chaps wiped out a horde of Earth Elementals in one hit and a Horde of Brock Riders in another. I just need to find a way to keep them in the game once they themselves have been charged. My most disappointing units were the Howitzer as stated and the Duke on Aralez Ancient, but this is largely because I did not really know what to do with him.

Conclusion

At the end of the day I learned several things, the first is to really get to know how your army works, practice and practice so that you don’t spend a lot of the game making errors because you don’t know the best way to set up or how best to manoeuvre your troops. Sadly I do not get to play very often so I am not sure how to achieve this.

Get used to and do not forget the chess clock, at the beginning of the day I was more preoccupied with not forgetting to click the clock at the end of my turn, determined not to accidentally run out of time. By the end of the day, I was quite tired and regularly forgot to tap out.

Bring spare equipment. I thought I was pretty prepared with spare movement trays, pens, army lists and card cut outs to use as proxy units to balance upon hills and other difficult terrain. However during my first game my tape measure broke as the metal tip came off and the tape disappear inside the casing. Thankfully my opponent was prepared and allowed me to use his spare not only in that game, but for the rest of the tournament. Thank you very much Steven Pearce.

During the game it might be a good idea not to assist your opponent by setting up a pathway of individual characters for a strong unit to smash through and over run into the flank of one of your valuable regiments. Whilst my mounted mage was busy blowing back a unit of Naiad Wyrmriders, I took my eye off the ball and left him within charge range, allowing them to plough through the mage and the reaper special character and into the flank of my Halfling Knight regiment who crumbled under the onslaught. Two lessons there, be less impetuous and concentrate on what you are doing.

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I would like to thank my opponents from the day for 4 great games of Kings of War: George Harris, Alistair Austin, Dan Woodley and Steven Pearce. I’d like to thank Daniel Read for pre-tournament practice. And I’d also like to thank Mark Cunningham and Grant Alexander and the rest of the ‘Bexley Reaper Wargaming Culb’ for making the tournament possible. I’d also like to thank Mantic for softening the sting of coming last by sponsoring the wooden spoon prize. In all I had a great first tournament.

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Wolf conversions and Campaign days

Happy 2017 MoD’ers, here is my first post for the year. I do hope that the festive season treated you well and your eager to make this as good a year as you can, I know I aim to.

Since my last Blog I started on a new figure project. I finally had assembled enough pieces for my Rhordian Duke mounted upon a Winged Aralez Ancient (Huge flying dog), for my ‘Kings of War’ League of Rhordia army. I had most of the bits and bobs within the lead and plastic collection that I have dotted around the house. However for the main body I wanted something large and impressive, I scoured the web for suitable miniatures, and the answer was presented by eBay in the form of an alternative model for the ‘Space Wolves Thunder Wolf’ produce in resin by a European company listed below. One of my 1990 sculpted GW Griffons parted with her wings, and I sent off to ‘The Assault Group’ for one of their splendid mounted Dwarves.

The back story for this character is based upon the fluff provided for the League of Rhordia within Mantic’s: ‘Uncharted Empires’. Rhordia is a melting pot of races formed through adversity in the form of Orc raids that almost broke the Republic before it got going. The population of Rhordia is made up largely of Men, Halflings and Dwarves. Whereas the first two are given specific stat lines, the Rhordian Dwarves are not catered for. I use Dwarf figures when I want to represent their presence within the army, and use the stats that have been provided for the specific Rhordian units they are representing. I do this more for the character of the army, than any specific bonus of including dwarf troops.

This character came to power when his family used their Dwarven skills for smoking and preserving meats, made their adopted town of ‘Chipolata’ a thriving city known for mainly for the sausages and delicate meats they produce. Money brought them power and that bought then position. I wanted to choose food related names for my character, and came up with Duke Brok Wurst, in honour of his family’s business. I decided on Black and Yellow as the clan colours and gave him Bronze armour to show his status. As he is mounted I decided to go with the lance and shield option he came with, but added a spare Warhammer to the saddle, as a typical dwarf side arm.

Giant Wolf – http://bitspudlo.com/products/storm-hounds-2

Wings – Games Workshop (Citadel) Old style Griffon

Dwarf – http://www.theassaultgroup-shop.co.uk/index.php?p=7&tags_match=Fantasy

Hammer – http://www.thebattleforge.co.uk/

Although I hve a number of things to do to complete the model, the KoW International Campaign ran this weekend (14th Jan) and I really wanted to get him involved as the legendary hero you were allowed to put together. So I included him in a 2000 + 200 pts army list that was an even balance, and took it to my local gaming club: H.A.T.E @ Bethnal Green Workingmen’s Club, who were running a special Saturday opening for the campaign day. He I face a new opponent, a rather skilled, but very friendly ‘Empire of Dust’ pplayer. The sides appeared evenly matched, but I had not experienced the pain of an army with the ‘Surge’ spell, they were on me in second and tore my Rhordians apart. Despite this I had a really fun game and would certainly like to face him again.

However, one thing I have noticed in many of my games is the ‘tactic’ or should I say reticence of war-gamers allowing their figures to get involved in the melee, unless they can be the ones to charge. They appear to literally be scared of holding units in place to take the initial impact, opting to actively avoid combat unless they get the bonuses a charge provides. Whereas this may seem sensible to many, it can lead to a boring scenario of either allowing yourself to constantly be the one who is charged, or both players hang back and have a rather dull game. Maybe games designers could do something about this, perhaps design skills and/or magic items that can be used to force the players into moving at your units and risk receiving the charge; I believe the ‘Warhammer Fantasy’ Dwarf army list had a taunting rune that did such a thing. It would certainly avoid the situation where two competitive players don’t really get a game, as both are too stubborn to move.

Well that is all for now MoD’ers, hope January goes well for you, and hope to be more regular in posting this year, 2016 was a complete mare.

Painting and the V&A

Sorry MODers, yet another delay to posting my blog. I had meant to produce a number of smaller articles between my last instalment and this one, but as usual the slings and arrows of outrageous fortune have kept me from that goal.

One of the things that prevented me from taking time to type a quick report here and there was a sudden passion for painting and creating, both my Rhordian and Empire of Dust projects received some love, as did some smaller tasks on the side.

As I have become more involved with ‘Mantics’ Kings of war, the lure of building more than one army has taken hold, and having already started a Khemri army just as the Warhammer world blew up, I have decided to put the troops to good use. George Harris a good friend from HATE the Bethnal Green based gaming club gave me a large number of pre-painted GW Tomb King skeletons, and the unpainted body for the classic (if unloved) Nagash miniature.

After some cleaning and inking, I based the skellies into a horde and a Regiment. Nagash’s torso was due some love and reparation. I visited my bits box and after a little digging I was struck by inspiration, just by adding some ogre arms and a metal skull, I had the perfect parts for an ‘Idol of Shobik’ an animated statue to some long forgotten deity, adding some much needed muscle to my undead warriors.

One of the many ‘Kickstarter’ projects that I have backed this year was the Diehard miniatures: Oldhammer Fantasy figures. I received my rewards in the summer; and lovely sculpts they were. I decided to paint the old school wizard, and knight with great sword straight away as they were exactly what I needed for some Rhordian Characters. These miniatures were fun to paint and took no time at all to finish.

In-order to make my Rhordian’s a little different I have gone down the route of scenic basic, I wanted to portray the agrarian society that was depicted in the army book, and have been putting as much effort into my bases as I do with my troops, sadly this does mean I take even longer to finish my units. It’s definitely worth the effort however.

About two weeks ago the committee at my local gaming club, HATE, announced that we had been invited to attend the Victoria and Albert Museum in South Kensington, to play some games, as part of an active exhibit in the V&A’s conference ‘Parallel Worlds’. Our task was to represent the club by playing a game of two, and talk to any visitors that showed interest. Who’d pass that up. My good friend Daniel Read asked if I’d like to play a game, and after getting permission from the ‘Boss’, I put together a 2500 points list for Kings of War, using Elves with Rhordian allies. We had a great game using a scenario called ‘Invade’ where both players need to get their soldier to cross the table and into the enemy deployment area. Daniel had taken Dwarfs, who proved to be as tough as ever, but we managed to stop them making any headway, sadly this was true of my own forces neither army got past half way by the end of the game. If it had come down to kill points, I believe my opponent would have carried the day, which is what makes scenarios so fun, you really have to think about your strategy, and generally after you have already selected an army to play with. It is much more interesting than the place units, then move, roll and kill or a straight open combat.

Finally I wish to mention a website that is run by a close friend. It deals in games such as X-wing, Munchkin, and has a good range of ‘Mantic’ products all at good prices. If you need some gaming goodies please check out: www.kabgaming.co.uk

Back again, again.

What’s this I hear you say, Mr Seb has finally got off his arse and put finger to keyboard to speak again to the wider world about his hobbying. Well to be fair I have been a little busy, and tired, which means I really don’t want to get home and jump in front of the computer for more typing.

I have not played much since early August, but I have still been able to complete some paint projects and plan to do a series of short posts to talk about this.

A regular readers will know I’m really into ‘Kings of War’ and most of my painting is done in respect of this. One of the things I love about ‘Mantic’s’ fantasy war game is unit construction.  By that I mean that when you base your troops you do not need the exact number of figures that would make up said unit. For example a troop consists of 10 warrior and Regiment of 20 and so on. When you base up your troops you can use half the required number of miniatures +1, so a troop will be 6 figures representing the 10 that are actually present. Of course the base size must match that given by the rules, for example the base size for a regiment of regular cavalry is 120mm by 100mm. Having less figures to fill this space means you can go to town with your imagination in regard to how the base looks, I have seen great examples of scenic bases used in the game.

I recently received my ‘kickstarter’ reward for backing ‘Westphalia Miniatures’ Pugnacious half-men campaign. This contained a 10 man Yeoman infantry, 3 man command, 3 special sculpts and 10 man cavalry (Halflings mounted on goats). I’d been waiting for the knight for quite some time and decided to put some extra effort into their base. I sketched what I wanted it to look like, got my gear together and readied my epoxy resin:

Halfling knights (Before and Current status)

Base (Start to finish)

That’s all for this post, but I will be back soon with other projects I completed in the gap.

Oh one more thing, if you are currently looking for a Kickstarter project to back, you can’t go far wrong with Alex Huntley’s: Arcworlde (Troubles in the North). The talented young ‘Brindie’ sculptor has come up with expansion rules and three new races to play with, as well as making additions to the existing factions. Don’t miss your chance to get in on this campaign:

https://www.kickstarter.com/projects/warploqueminiatures/arcworlde-troubles-in-the-north?ref=discovery

Games days, Frostgrave and Hanomag conversions

Hello MoDers, It has been a busy yet fun filled month so far, I decided it was time for my mug to pour forth its content.

In late February we had ‘HATE CON 1’ my local gaming club opened its doors to welcome gamers from far and wide to sample a variety of games old and new, and experience the fantastic ambiance of the ‘Bethnal Green Workingman’s Club’. There really was a wide variety of games to choose from such ‘Hero Quest’ and ‘Wings of War’. I volunteered to run the one of the two Frostgrave tables; which was a bit of a baptism by fire given the fact I’d only played twice myself prior to this. I had read the book about a dozen times, but with my sieve like memory I still made a few errors, that certainly did not appear to effect the fun had by the players, but did make it a little too difficult to wound the warband members. Still if you want to learn how to play a game you can’t do much better that to GM five games in a row.

Some of the club members ran a table that allowed people to delve into a number of bits boxes, and put together any weird and wonderful structure that you could imagine, for a small monetary offering, through this and some other generous donation the HATE club raised £100 for the charity ‘Mind’.

Due to work commitments I had to wait a whole week and a half before I got some more gaming action. But when I did I chose to play Frostgrave yet again, it is such an addictively fun game, so many nuances that make no game alike. This time it was a three way affair, to parties from the school of Witch craft whilst the other followed an Elemental mage. The rounds were quite evenly balanced with most wizards getting their spells off. There were some distinctly different styles of play, my witch mainly used spells like ‘Telekinesis’ to get to the treasure tokens, whilst her missile troops took pot shots at their opponents. The other witch kept trying to summon a daemon to take the fight to his enemy, and the elementalist kept magically boosting his warband enabling them to make some devastating attacks. Both my opponents lost their apprentices, the elemental trainee summoned an imp who then charged and attacked said junior mage and tore him a new ear hole. As the game came to an end I had three treasure tokens, the other witch had two, and the elemental mage also had three. It was looking like a draw, and then my apprentice snagged the last token, the other players did not make it plain sailing, but she managed to scuttle off the board and bring my witch’s hoard to four. She needed it though as she lost half her party during the scuffle and would need to hire some new hands.

Painting wise I’ve been quite busy too. After my last game of ‘Kings of war’ in which my ‘League of Rhordia’ army got a royal kicking from some surly dwarfs, I decided to kit them out a bit. Impressed by the carnage wrought by the ‘Steel Behemoth’ the dwarfs have at their disposal, I decided to fall back on some trusty Halfling engineering and construct an ‘Iron beast’. I don’t think that ‘Mantic’ currently do a model for this vehicle, so I decided to get converting. My dwarf opponent had used the Empire steam tank from old Warhammer as his behemoth, I racked my brains before deciding that halflings would have to have a Halftrack. I scoured the web for a suitable 28mm model halftrack and found the ‘SD.KFZ 251/1 AUSF D HANOMAG’ by ‘Warlord’. Having found a suitable base, I got some bits and pieces together to take the WWII out and hammer the fantasy in:

Once I had a basic idea what I wanted to look like, but before adding glue, I decided on the paint scheme. I wanted to have a large crest somewhere on the vehicle, and the elongated bonnet gave ample room for this. I used the last of my green stuff to make a basic shield shape, and some lumps of coal for added detail in the back. I was pretty much decided on having a rooster as the shield emblem, but could not decide how it should look, after a few practice sketches and some more web surfing I was ready to free hand paint my avian centre piece. I think it worked well.

My last chore was to select and paint a crew from the plethora of Halfling sculpts I’ve purchased over the years, I’d say they are my second favourite fantasy race after Dwarfs, so I had a few to choose from. I finally settled on two from the ‘Arcworlde’ range and a third from my old Halfling Blood bowl team finally with all painted and assembled it was time to take some pics, it was a rare bright and sunny day so I popped into my back yard and found a suitable spot for some photographs. I think I may enter this piece into the Salute 2016 painting competition, there is still a little work to do basing and highlights, but I’m definitely happy with the progress so far.

Sadly it is lent at the moment so I have no beer recommendations to make. Hope you enjoyed reading, and until the next post, take care.

Active Feb

Hello MODers,

With February coming to a close I thought I’d better get typing, as I’d like to blog at least once a month, memory permitting that is. February has been quite an active month what with journeys down to Cheltenham, games at my local table top club, and catching up with ‘Arrow’ season 3 (Yes I’m a little behind).

 

There were some good ‘Kickstarter’ projects both in January and February. I managed to get on board of ‘Oathsworn Miniatures’ campaign ‘Heroines in Sensible shoes’ a project set the sculpt and produce a line of realistic female adventures for 28mm table top gaming, I loved some of the figures they proposed and just had to fund it. I had also wanted to fund the campaign by ‘EffinCoolMinis’ who were making a nice line of Halflings, but I just didn’t have the cash, which was a shame as the figures looked great. As far as rewards go I received my Dwarf footknights by ‘The Assault Group’ I only made a small bid on these and really wish I’d paid a little more:

My local gaming club is opening its doors to the public for what promises to be a fantastic day of gaming from across the spectrum. Games such as ‘Mantic’s’ ‘Dreadbowl’ and ‘Anvil’s’ ‘Afterlife’. I will actually be co-ordinating the ‘Frostgrave’ table so I need to swat up on the rules. My Elemental warband is coming on slowly, some completed, but most still on the production shelf:

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On Wednesday (17th Feb) I managed to get in a game of ‘Kings of War’ which was great. I’m currently trying to put together an army of the ‘League of Rhordia’ which allows me to mix Halflings and Knights. I’m still getting used to the rules differences between ‘Warhammer (8th Ed)’ and ‘KoW2’ Magic and shooting are much better systems, but I’m not so sure about the movement phase. My Rhordian’s teamed up with the Elves, but were utterly trounced by a Dwarf army that was really rather tough:

Well Lent is here, but I was able to get an ale in before the 40 day dry season, and it was rather a nice drop from the ‘Sharpes’ brewery ‘Atlantic Pale Ale’ try it if you can find it:

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Frostgrave, Kings of war and more.

I have been quiet for too long, the intention to blog has been there, but not enough will to actually put finger to keyboard. I have however been busy, getting some games in, painting/finishing some figures and drinking beer, well maybe not so much of the latter if only due to finances.

I got my copy of Frostgrave from ‘Northstar Miniatures’ at the end of July. The book itself is beautifully put together, and the rules are intriguing. I am still to play it as I have been preparing my own wizards/apprentices to use, the ones prepared by Northstar are nice, but this is the type of game where you can do your own thing. So far my Arcworlde Wizard is going to be my Illusionist, and I bought a lovely sculpt from ‘Black Scorpion Miniatures’ to be my witch. I also plan to use a classic ‘Citadel’ High Elf Mage as an Elementalist, and have my eye on several minis for my Necromancer.

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Even though I have not yet played Frostgrave, I have had the opportunity to play Kings of War 2 and Dungeon Saga by ‘Mantic’ who visited my local gaming club on two occasions over the last three weeks. On the most recent visit Ronnie Renton himself came down, a very nice fellow to whom many of us at the Hackney Area Table-top Enthusiast are very grateful to.

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Kings of war is very much the game to replace ‘Warhammer Fantasy Battle’, if you wish to continue to play proper table top battles. It is actually faster and easy to play than WHFB, and because you do not remove figures as the casualties’ accrue, it is easy to set up for a new game or tidy your army away. I have played this 4 times now, although 2 of those times were the 1st edition. I love the fast pace of the game, and they fact that artillery and magic are useful, but they are not game changers, means there is guaranteed combat, and often unexpected results. The fact that Mantic are expanding the range of their armies is a real bonus.

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Dungeon Saga is similar to Hero quest, but with some important differences, the one which stood out to me is that if even one of the adventurers dies, the whole mission fails; this encourages greater team work to complete the game. Each level is tougher than the last and it becomes imperative to protect the weaker members of your team.

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Despite the bad taste it left in my mouth, I have tried ‘Age of Sigmar’, and although many people have enjoyed it, it’s not for me. I will be taking up ‘Kings of War’, however I will also continue to play Warhammer Fantasy Battle, as long as I have an opponent to play with. I have also decided that in an effort to keep the old world alive, I am going to write and alternative narrative which I will post on the ‘Warhammer battle reporters’ website, for people to use if they wish, like many do, to continue with 7th or 8th Edition. I am also going to add 3 further armies to my collection, I already have Dwarf, Empire and High Elf, and it took some time to decide which three armies would join them, in the end I decided to go with Khemri, Orc & Goblin and Beastmen. I just need to get hold of the figures; I have had some luck, but keep getting out bid on Ebay. I need to find some other sources.

As I have said some nice beers have been consumed since my last post, and it’s difficult to say which I preferred, possibly the badger brew, but here’s a few pics of some of my recent refreshments.

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