Fun & Games in ‘Chelters’

Hello MoDers, hope February treated you well with lots of games played; and painting projects finished. My painting slowed down a bit since I finished Squire Zola, however I think this is getting back on track. I did get to play some games however so ‘pros and cons’ as they say.

I visited my older brother and his family in Cheltenham, and this time my little girl came too. I do love my little trips to Gloucestershire, catching up with relatives and having a good relax. Also my brother Daniel and his family play games so there is always fun something to do. At Christmas I bought my nephew Oscar a copy of ‘Adventure time Munchkin’. We played this rather odd card combat game for a while it took a lot getting used to with its curses, monsters and treasures etc, but each game only last about 20 -30 minutes and once you know what you are doing it flows quite quickly. I don’t think I won any of the rounds, but as they say the pleasure is in the playing of the game and this is certainly true with ‘Munchkin’.

I introduced Daniel and Oscar to ‘Frost Grave’, I took my elemental mage and his entourage, to face whatever the boys could put together with their various miniature collections. Daniel took a ‘Chronomancer’ and Oscar selected an ‘Elementalist’ the cool thing about ‘Frostgrave’, is that you can have four wizards from the same originating school of magic, and the spell selection process can still produce totally different characters to play with. The game took a while as there was a lot of explaining to do, the guys certainly got into the spirit of it though as they were soon tearing chunks out of each other, Daniel taking out his son’s Apprentice and Oscar returning the favour by killing his Dad’s wizard. It was this last fatality that gave the game to Oscar, as he and I had collected two treasure tokens each, I only killed minions whereas he took out a main character. Both spell casters survived the experience roll however and lived to loot another day.

I cannot believe that it was two weeks ago already, but I actually managed to make it to H.A.T.E club in Bethnal Green. I had been delaying the campaign a bit, so it was time to face Karl’s Basileans as I tried to take their second town. Somehow I had fewer points that Karl had mustered so we decided upon three scenarios that would level things up a bit. The dice made the final choice and it was ‘Baggage train’. Karl’s troops were to guide 3 wagons across the 4 foot table and defended them from my troops who tried to assail the soldiers of Basilea and destroy all three of his wagons. I made a few mistake such as poor positioning, exposing my flanks and constantly forgetting that it wasn’t open combat, killing units scored me nothing. My biggest mistake was thinking it would be easy, and had not counted on the strong healing powers possessed by the Basilean army. My usual strategy is to try and whittle units down over the course of the game, however the Basilean forces just keep on recovering, and you never manage to weaken them, it actually became a bit disheartening toward the end, but some solace did come by managing to destroy one of the three wagons, it just wasn’t enough. Victory went to Basilea. Luckily my post game experience rolls allowed me to keep most of my units in the campaign, with the exception of my beloved ‘Iron beast’.

Some of you my know that I am on Twitter as ‘Therealmrseb’ I have recently started contributing to a Twitter community blog where we write about topics such as best film or favourite comic. A number of us add a monthly paragraph or two, and it always leads to a great read. It is run by the brilliant ‘Jack and the Geekstalk’, and you can find it at:

https://jackandthegeekstalk.wordpress.com/geekstalkers-community/

Also on Twitter I have been running a weekly poll called #GeekGods which it dedicated to actors and actresses that have played roles in a number of films in the fantasy, Sci-Fi and pop culture genres, so far people have shown their favourite ‘Bill Paxton character was Private Bill Hudson’ and that ‘Milla Jojovitch was best as Leeloo De Sabat’ The quiz is launched on Tuesdays and Fridays and lasts for three days so come along and have a vote.

Wolf conversions and Campaign days

Happy 2017 MoD’ers, here is my first post for the year. I do hope that the festive season treated you well and your eager to make this as good a year as you can, I know I aim to.

Since my last Blog I started on a new figure project. I finally had assembled enough pieces for my Rhordian Duke mounted upon a Winged Aralez Ancient (Huge flying dog), for my ‘Kings of War’ League of Rhordia army. I had most of the bits and bobs within the lead and plastic collection that I have dotted around the house. However for the main body I wanted something large and impressive, I scoured the web for suitable miniatures, and the answer was presented by eBay in the form of an alternative model for the ‘Space Wolves Thunder Wolf’ produce in resin by a European company listed below. One of my 1990 sculpted GW Griffons parted with her wings, and I sent off to ‘The Assault Group’ for one of their splendid mounted Dwarves.

The back story for this character is based upon the fluff provided for the League of Rhordia within Mantic’s: ‘Uncharted Empires’. Rhordia is a melting pot of races formed through adversity in the form of Orc raids that almost broke the Republic before it got going. The population of Rhordia is made up largely of Men, Halflings and Dwarves. Whereas the first two are given specific stat lines, the Rhordian Dwarves are not catered for. I use Dwarf figures when I want to represent their presence within the army, and use the stats that have been provided for the specific Rhordian units they are representing. I do this more for the character of the army, than any specific bonus of including dwarf troops.

This character came to power when his family used their Dwarven skills for smoking and preserving meats, made their adopted town of ‘Chipolata’ a thriving city known for mainly for the sausages and delicate meats they produce. Money brought them power and that bought then position. I wanted to choose food related names for my character, and came up with Duke Brok Wurst, in honour of his family’s business. I decided on Black and Yellow as the clan colours and gave him Bronze armour to show his status. As he is mounted I decided to go with the lance and shield option he came with, but added a spare Warhammer to the saddle, as a typical dwarf side arm.

Giant Wolf – http://bitspudlo.com/products/storm-hounds-2

Wings – Games Workshop (Citadel) Old style Griffon

Dwarf – http://www.theassaultgroup-shop.co.uk/index.php?p=7&tags_match=Fantasy

Hammer – http://www.thebattleforge.co.uk/

Although I hve a number of things to do to complete the model, the KoW International Campaign ran this weekend (14th Jan) and I really wanted to get him involved as the legendary hero you were allowed to put together. So I included him in a 2000 + 200 pts army list that was an even balance, and took it to my local gaming club: H.A.T.E @ Bethnal Green Workingmen’s Club, who were running a special Saturday opening for the campaign day. He I face a new opponent, a rather skilled, but very friendly ‘Empire of Dust’ pplayer. The sides appeared evenly matched, but I had not experienced the pain of an army with the ‘Surge’ spell, they were on me in second and tore my Rhordians apart. Despite this I had a really fun game and would certainly like to face him again.

However, one thing I have noticed in many of my games is the ‘tactic’ or should I say reticence of war-gamers allowing their figures to get involved in the melee, unless they can be the ones to charge. They appear to literally be scared of holding units in place to take the initial impact, opting to actively avoid combat unless they get the bonuses a charge provides. Whereas this may seem sensible to many, it can lead to a boring scenario of either allowing yourself to constantly be the one who is charged, or both players hang back and have a rather dull game. Maybe games designers could do something about this, perhaps design skills and/or magic items that can be used to force the players into moving at your units and risk receiving the charge; I believe the ‘Warhammer Fantasy’ Dwarf army list had a taunting rune that did such a thing. It would certainly avoid the situation where two competitive players don’t really get a game, as both are too stubborn to move.

Well that is all for now MoD’ers, hope January goes well for you, and hope to be more regular in posting this year, 2016 was a complete mare.