Wolf conversions and Campaign days

Happy 2017 MoD’ers, here is my first post for the year. I do hope that the festive season treated you well and your eager to make this as good a year as you can, I know I aim to.

Since my last Blog I started on a new figure project. I finally had assembled enough pieces for my Rhordian Duke mounted upon a Winged Aralez Ancient (Huge flying dog), for my ‘Kings of War’ League of Rhordia army. I had most of the bits and bobs within the lead and plastic collection that I have dotted around the house. However for the main body I wanted something large and impressive, I scoured the web for suitable miniatures, and the answer was presented by eBay in the form of an alternative model for the ‘Space Wolves Thunder Wolf’ produce in resin by a European company listed below. One of my 1990 sculpted GW Griffons parted with her wings, and I sent off to ‘The Assault Group’ for one of their splendid mounted Dwarves.

The back story for this character is based upon the fluff provided for the League of Rhordia within Mantic’s: ‘Uncharted Empires’. Rhordia is a melting pot of races formed through adversity in the form of Orc raids that almost broke the Republic before it got going. The population of Rhordia is made up largely of Men, Halflings and Dwarves. Whereas the first two are given specific stat lines, the Rhordian Dwarves are not catered for. I use Dwarf figures when I want to represent their presence within the army, and use the stats that have been provided for the specific Rhordian units they are representing. I do this more for the character of the army, than any specific bonus of including dwarf troops.

This character came to power when his family used their Dwarven skills for smoking and preserving meats, made their adopted town of ‘Chipolata’ a thriving city known for mainly for the sausages and delicate meats they produce. Money brought them power and that bought then position. I wanted to choose food related names for my character, and came up with Duke Brok Wurst, in honour of his family’s business. I decided on Black and Yellow as the clan colours and gave him Bronze armour to show his status. As he is mounted I decided to go with the lance and shield option he came with, but added a spare Warhammer to the saddle, as a typical dwarf side arm.

Giant Wolf – http://bitspudlo.com/products/storm-hounds-2

Wings – Games Workshop (Citadel) Old style Griffon

Dwarf – http://www.theassaultgroup-shop.co.uk/index.php?p=7&tags_match=Fantasy

Hammer – http://www.thebattleforge.co.uk/

Although I hve a number of things to do to complete the model, the KoW International Campaign ran this weekend (14th Jan) and I really wanted to get him involved as the legendary hero you were allowed to put together. So I included him in a 2000 + 200 pts army list that was an even balance, and took it to my local gaming club: H.A.T.E @ Bethnal Green Workingmen’s Club, who were running a special Saturday opening for the campaign day. He I face a new opponent, a rather skilled, but very friendly ‘Empire of Dust’ pplayer. The sides appeared evenly matched, but I had not experienced the pain of an army with the ‘Surge’ spell, they were on me in second and tore my Rhordians apart. Despite this I had a really fun game and would certainly like to face him again.

However, one thing I have noticed in many of my games is the ‘tactic’ or should I say reticence of war-gamers allowing their figures to get involved in the melee, unless they can be the ones to charge. They appear to literally be scared of holding units in place to take the initial impact, opting to actively avoid combat unless they get the bonuses a charge provides. Whereas this may seem sensible to many, it can lead to a boring scenario of either allowing yourself to constantly be the one who is charged, or both players hang back and have a rather dull game. Maybe games designers could do something about this, perhaps design skills and/or magic items that can be used to force the players into moving at your units and risk receiving the charge; I believe the ‘Warhammer Fantasy’ Dwarf army list had a taunting rune that did such a thing. It would certainly avoid the situation where two competitive players don’t really get a game, as both are too stubborn to move.

Well that is all for now MoD’ers, hope January goes well for you, and hope to be more regular in posting this year, 2016 was a complete mare.

Advertisements

Active Feb

Hello MODers,

With February coming to a close I thought I’d better get typing, as I’d like to blog at least once a month, memory permitting that is. February has been quite an active month what with journeys down to Cheltenham, games at my local table top club, and catching up with ‘Arrow’ season 3 (Yes I’m a little behind).

 

There were some good ‘Kickstarter’ projects both in January and February. I managed to get on board of ‘Oathsworn Miniatures’ campaign ‘Heroines in Sensible shoes’ a project set the sculpt and produce a line of realistic female adventures for 28mm table top gaming, I loved some of the figures they proposed and just had to fund it. I had also wanted to fund the campaign by ‘EffinCoolMinis’ who were making a nice line of Halflings, but I just didn’t have the cash, which was a shame as the figures looked great. As far as rewards go I received my Dwarf footknights by ‘The Assault Group’ I only made a small bid on these and really wish I’d paid a little more:

My local gaming club is opening its doors to the public for what promises to be a fantastic day of gaming from across the spectrum. Games such as ‘Mantic’s’ ‘Dreadbowl’ and ‘Anvil’s’ ‘Afterlife’. I will actually be co-ordinating the ‘Frostgrave’ table so I need to swat up on the rules. My Elemental warband is coming on slowly, some completed, but most still on the production shelf:

12615626_898129513634036_8680826638776576581_o

On Wednesday (17th Feb) I managed to get in a game of ‘Kings of War’ which was great. I’m currently trying to put together an army of the ‘League of Rhordia’ which allows me to mix Halflings and Knights. I’m still getting used to the rules differences between ‘Warhammer (8th Ed)’ and ‘KoW2’ Magic and shooting are much better systems, but I’m not so sure about the movement phase. My Rhordian’s teamed up with the Elves, but were utterly trounced by a Dwarf army that was really rather tough:

Well Lent is here, but I was able to get an ale in before the 40 day dry season, and it was rather a nice drop from the ‘Sharpes’ brewery ‘Atlantic Pale Ale’ try it if you can find it:

IMAG5422.jpg