Back at the table

Hello MoD’ers it has been quite a while since my last post, who knew the school holidays could be so hectic and disruptive. My little one went back to school this week, so hopefully blogging business is back to normal.

This summer has been a busy one, I had some games and got some painting done which has been cool, but still can quite get my bum in gear to complete some of the larger and older projects I have on the go.

The Kings of War ‘Summer Campaign’ got underway this September (a bit late in the season if you ask me), and due to several factors midweek gaming has become nigh on impossible. The website that the campaign is being run from is impressive,  and there is still time to report your Kings of war battles that have taken place since 21st August:

https://edgeoftheabyss.warconsole.com/

I have gone against the grain with this campaign and sided with ‘Evil’ taking my ‘Empire of Dust’ to battle. I seem to have a knack with the bad guys and out of the 5 games I have used them in, I have won 3 games, lost 1 and drawn 1. Not bad odds.

EoD Vs Elves:

EoD Vs Rhordia:

EoD Vs Kingdoms of Man:

My ‘Rhordians’ have managed to get in on the action however, in a rare house game when I had the house to myself at the weekend a colleague came over wanting to give ‘Kings of war’ a try. He has no army yet, so borrowed my ‘Halflings’ and proceeded to bash me with a huge dollop of beginners luck. It was a fun game, and I lost to my own army so the defeat was kind of anesthetised.

I recently took part in a facebook painting challenge, which focuses upon finishing old painting projects and minis you’ve had laying around. It is through the Facebook ‘MiddleHammer’ pages and the challenge produced some really good finished minis. You can see these at the: Warhammer a tale of middlehammer gamers post at:

https://www.facebook.com/groups/middlehammer

Here are my entries so far:

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Painting and the V&A

Sorry MODers, yet another delay to posting my blog. I had meant to produce a number of smaller articles between my last instalment and this one, but as usual the slings and arrows of outrageous fortune have kept me from that goal.

One of the things that prevented me from taking time to type a quick report here and there was a sudden passion for painting and creating, both my Rhordian and Empire of Dust projects received some love, as did some smaller tasks on the side.

As I have become more involved with ‘Mantics’ Kings of war, the lure of building more than one army has taken hold, and having already started a Khemri army just as the Warhammer world blew up, I have decided to put the troops to good use. George Harris a good friend from HATE the Bethnal Green based gaming club gave me a large number of pre-painted GW Tomb King skeletons, and the unpainted body for the classic (if unloved) Nagash miniature.

After some cleaning and inking, I based the skellies into a horde and a Regiment. Nagash’s torso was due some love and reparation. I visited my bits box and after a little digging I was struck by inspiration, just by adding some ogre arms and a metal skull, I had the perfect parts for an ‘Idol of Shobik’ an animated statue to some long forgotten deity, adding some much needed muscle to my undead warriors.

One of the many ‘Kickstarter’ projects that I have backed this year was the Diehard miniatures: Oldhammer Fantasy figures. I received my rewards in the summer; and lovely sculpts they were. I decided to paint the old school wizard, and knight with great sword straight away as they were exactly what I needed for some Rhordian Characters. These miniatures were fun to paint and took no time at all to finish.

In-order to make my Rhordian’s a little different I have gone down the route of scenic basic, I wanted to portray the agrarian society that was depicted in the army book, and have been putting as much effort into my bases as I do with my troops, sadly this does mean I take even longer to finish my units. It’s definitely worth the effort however.

About two weeks ago the committee at my local gaming club, HATE, announced that we had been invited to attend the Victoria and Albert Museum in South Kensington, to play some games, as part of an active exhibit in the V&A’s conference ‘Parallel Worlds’. Our task was to represent the club by playing a game of two, and talk to any visitors that showed interest. Who’d pass that up. My good friend Daniel Read asked if I’d like to play a game, and after getting permission from the ‘Boss’, I put together a 2500 points list for Kings of War, using Elves with Rhordian allies. We had a great game using a scenario called ‘Invade’ where both players need to get their soldier to cross the table and into the enemy deployment area. Daniel had taken Dwarfs, who proved to be as tough as ever, but we managed to stop them making any headway, sadly this was true of my own forces neither army got past half way by the end of the game. If it had come down to kill points, I believe my opponent would have carried the day, which is what makes scenarios so fun, you really have to think about your strategy, and generally after you have already selected an army to play with. It is much more interesting than the place units, then move, roll and kill or a straight open combat.

Finally I wish to mention a website that is run by a close friend. It deals in games such as X-wing, Munchkin, and has a good range of ‘Mantic’ products all at good prices. If you need some gaming goodies please check out: www.kabgaming.co.uk

Games days, Frostgrave and Hanomag conversions

Hello MoDers, It has been a busy yet fun filled month so far, I decided it was time for my mug to pour forth its content.

In late February we had ‘HATE CON 1’ my local gaming club opened its doors to welcome gamers from far and wide to sample a variety of games old and new, and experience the fantastic ambiance of the ‘Bethnal Green Workingman’s Club’. There really was a wide variety of games to choose from such ‘Hero Quest’ and ‘Wings of War’. I volunteered to run the one of the two Frostgrave tables; which was a bit of a baptism by fire given the fact I’d only played twice myself prior to this. I had read the book about a dozen times, but with my sieve like memory I still made a few errors, that certainly did not appear to effect the fun had by the players, but did make it a little too difficult to wound the warband members. Still if you want to learn how to play a game you can’t do much better that to GM five games in a row.

Some of the club members ran a table that allowed people to delve into a number of bits boxes, and put together any weird and wonderful structure that you could imagine, for a small monetary offering, through this and some other generous donation the HATE club raised £100 for the charity ‘Mind’.

Due to work commitments I had to wait a whole week and a half before I got some more gaming action. But when I did I chose to play Frostgrave yet again, it is such an addictively fun game, so many nuances that make no game alike. This time it was a three way affair, to parties from the school of Witch craft whilst the other followed an Elemental mage. The rounds were quite evenly balanced with most wizards getting their spells off. There were some distinctly different styles of play, my witch mainly used spells like ‘Telekinesis’ to get to the treasure tokens, whilst her missile troops took pot shots at their opponents. The other witch kept trying to summon a daemon to take the fight to his enemy, and the elementalist kept magically boosting his warband enabling them to make some devastating attacks. Both my opponents lost their apprentices, the elemental trainee summoned an imp who then charged and attacked said junior mage and tore him a new ear hole. As the game came to an end I had three treasure tokens, the other witch had two, and the elemental mage also had three. It was looking like a draw, and then my apprentice snagged the last token, the other players did not make it plain sailing, but she managed to scuttle off the board and bring my witch’s hoard to four. She needed it though as she lost half her party during the scuffle and would need to hire some new hands.

Painting wise I’ve been quite busy too. After my last game of ‘Kings of war’ in which my ‘League of Rhordia’ army got a royal kicking from some surly dwarfs, I decided to kit them out a bit. Impressed by the carnage wrought by the ‘Steel Behemoth’ the dwarfs have at their disposal, I decided to fall back on some trusty Halfling engineering and construct an ‘Iron beast’. I don’t think that ‘Mantic’ currently do a model for this vehicle, so I decided to get converting. My dwarf opponent had used the Empire steam tank from old Warhammer as his behemoth, I racked my brains before deciding that halflings would have to have a Halftrack. I scoured the web for a suitable 28mm model halftrack and found the ‘SD.KFZ 251/1 AUSF D HANOMAG’ by ‘Warlord’. Having found a suitable base, I got some bits and pieces together to take the WWII out and hammer the fantasy in:

Once I had a basic idea what I wanted to look like, but before adding glue, I decided on the paint scheme. I wanted to have a large crest somewhere on the vehicle, and the elongated bonnet gave ample room for this. I used the last of my green stuff to make a basic shield shape, and some lumps of coal for added detail in the back. I was pretty much decided on having a rooster as the shield emblem, but could not decide how it should look, after a few practice sketches and some more web surfing I was ready to free hand paint my avian centre piece. I think it worked well.

My last chore was to select and paint a crew from the plethora of Halfling sculpts I’ve purchased over the years, I’d say they are my second favourite fantasy race after Dwarfs, so I had a few to choose from. I finally settled on two from the ‘Arcworlde’ range and a third from my old Halfling Blood bowl team finally with all painted and assembled it was time to take some pics, it was a rare bright and sunny day so I popped into my back yard and found a suitable spot for some photographs. I think I may enter this piece into the Salute 2016 painting competition, there is still a little work to do basing and highlights, but I’m definitely happy with the progress so far.

Sadly it is lent at the moment so I have no beer recommendations to make. Hope you enjoyed reading, and until the next post, take care.

Birthday gift

I could not decide what to get my nephew Oscar for his 10th Birthday, my budget was restricted to around £10 and that does not get a great deal these days, even on e-bay. So I rattled my brain and remembered that he’d like to get into Warhammer fantasy and that he wants to start a Chaos Warrior army, (No accounting for taste I know, but he is only 10). So I thought to help him I would by a character model and paint it for him, so it becomes more that just a bought present as I will have put some effort into it. I will post the development here and direct his attention this way, so he can keep abreast of the development.

 

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I’m still currently working on a post giving my opinion on the new Dwarf book, making comparison with previous editions.

The Dwarfs are coming…

Has it really been a month already?

It must be time for a new Blog update.

Today I want to talk Warhammer fantasy, current products on the market, and thing that are due to be released.

October / November saw the release of the new Dark Elf rule book and a multi-player campaign guide called ‘Triumph and treachery’. Both looked very impressive. Now I’m not a Drow collector, but I have to say I was very impressed with a number of the sculpts that were released, from new core foot soldiers,  fantastic creatures such as a monster called a Kharibdyss, and the new ‘Cauldron of Blood. I am still to get a copy of the army book (I have asked good old saint Nick to assist with this so we’ll see), so I’m not in a place to see if the changes to the army book have any negative impacts to the force put out by the Dark elf player, as a Dwarf collector I often secretly hope for a few unintentional weaknesses within my foe, but they do seem to have done a well-rounded job on this one.

m1850293a_99120212005_DreadDragon02_873x627

As for ‘triumph and treachery’ I have can only say three words: ‘I want it’. I have been putting together multi-player games for a while now, as there were, until recently 3 regulars in my gaming group. What I like about the triumph and treachery campaign is that it is more than just multi-player, it appears to be a slightly different gaming system. With mercenaries, under hand tricks and a game resolution that is based on what you have killed during the game, it lends itself to a different style of play from regular Warhammer fantasy.

Triumph&Treachery

Now rumour has it that next year sees the release of a new Dwarf army book (the first since the beginning of Warhammer fantasy 7th edition) and I’m hoping for good things, we need some good changes because right now the sons of Grungi are just not that competitive.  So what would I like to see in the new Dwarf book.

Well my first worry is that, like with the other armies where the lists of magic items specific to that army have been severely stripped, the dwarf magic system of runes will be equally culled, to me this would be a travesty as the dwarf army has no real magic to speak of, and runic artefacts are one of their only ways of countering this, I would hate to see the choice of runes reduced to something like 7 or so options that can be selected

Many of the races in the Warhammer world have been given special rules that suit their character and background, the Dwarfs are not exception, but I feel the three long standing rules, Ancestral grudge, resolute and relentless need updating. The hatred of Greenskins and mistrust of elves is still a good rule, but resolute just hampers the already hampered dwarf movement, and relentless which allows dwarf to march even when within 8 of an enemy is redundant now that all armies can do it with a simple leadership test. I like to see some modification with these two rules. Also I would like lord, hero and special troop types to be stubborn to represent the tenacious dwarf spirit.

I would like to see the rangers as a separate warrior type, rather than just clansmen / quarrellers who can scout. Give them clansmen statistics and arm them with heavy armour, great weapons, throwing axes ad shields, with an option of swapping the axes for crossbows. As well as scouting, give them a rule that makes them difficult to detect prior to their first move, so they can have an actual impact on the game.

Please do not mess with the ‘Anvil of Doom’ too much, it is great that it works in the shooting phase and therefore cannot be dispelled, it made it a viable option that improved dwarf play.

Give weapons options to gyro-copters, things such as the template steam gun, but also a mini bolt thrower like the ‘skycutter’ carries, droppable bomb and/or a battering ram which gives +3 on the charge. Allow players to make units of gyro-copters, and consider two seater versions.

Please keep the organ gun at auto hit.

Please don’t rule out existing special characters in favour of new ones, but please re-introduce some of the old ones like Burlock Danminson or Gotrek and Felix.

Give Iron breakers something other than just good armour save, they no longer have their 2+ due to 8th edition rule, which is a shame, they used to be little tanks.

Introduce new gear:

Steam golems:

Dwarf dreadnought

Death rollers:

Deathroller

Airships:

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